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Trials reset and everybody's mood changes. One minute you're casually scavving, the next you're staring at five weekly tasks like it's homework. If you're not chasing the leaderboard, the real goal is simple: get to 4,000 points and call it a week. I started treating it like a quick errand run, and it helped a lot. Before you even drop, it's worth thinking about what you're risking and what you're not, especially if you're swapping kits around or sorting ARC Raiders Items between raids.
Why Deliver Carriables is the chill option
Most Trials try to drag you into fights you didn't ask for. Deliver Carriables doesn't. You grab a Field Crate, you shove it into a depot tray, you get paid in points. On a normal raid, a delivery is 500 points. That's fine. The trick is waiting for a daytime raid when the 2× modifier is running, because now each crate is 1,000 points and the whole week suddenly looks a lot shorter. Four solid deliveries and you're basically done, assuming you don't get farmed on the way to the depot. The pace feels better too: you're doing one clear action, you're getting an instant reward, and you're not stuck hunting for some specific enemy that never spawns when you need it.
Loadout: go light, don't get sentimental
This Trial punishes heavy kits. You're carrying a crate, so you're already slower than you want to be. Keep your bag lean. Adrenaline Shots help, sure, but even without them you can still make it work if you play smart. I like bringing a chunky stack of heals, around 15 to 20, because the most common problem isn't dying in a fair fight—it's catching chip damage while you're trying to leave. If you've got a Snap Hook, it's huge. Pulling a crate to you from a few metres out saves time and stops you from standing in the open like a sign that says "free kill." And honestly, free loadouts are underrated here. If you get dropped, you shrug and queue again.
Route choice and the squad split gamble
Dam Battleground is where this gets efficient. Field Crates show up there often enough that you're not wandering around hoping RNG likes you. Learn a simple loop: check a couple spawn spots, commit, then beeline for the nearest Field Depot and look for that blue-highlighted tray. Deposit, grab the fresh loot that pops, and keep moving. With friends, you can run the split strat: one person hits crates, another scouts depots, the third floats for cover. It's fast, but it's messy. Callouts matter, and if comms are quiet you'll get picked off one by one. If your group isn't locked in, just duo up and play closer together, then spend the points and maybe buy ARC Raiders gear for the next reset rather than burning your best kit on a points run.
Welcome to RSVSR, where ARC Raiders Trials feel less like grind and more like a weekly win. Wanna hit 4,000 fast? Deliver Field Crates on Dam Battleground, stack heals, pop Adrenaline, and keep moving—2× events make it rain points. More routes, safer drops, better loot. Rsvsr.com Dive in and play it your way.
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